Design Technology

‘Good buildings come from good people, and all problems are solved by good design.’

Stephen Gardiner

INTENT:

We want all our pupils to enjoy Design and Technology, gain practical skills which they can apply and be inpsired to design and make for themselves and possibly for use in the wider world. Using creativity and imagination, pupils design and make products that solve real and relevant problems is a variety of contexts, considering their own and others’ needs, wants and values.. HIgh quality design and technology education makes an essential contribution to the creativity, culture, wealth and well being of a nation.

Aims:

The national curriculum for design and technology aims to ensure that all pupils

IMPLEMENTATION:

We teach DT (alternatively with art) each term so pupil  experience 6 weeks+ for about n hour per session. We use the Kapow scheme of work. This is organised around six key areas (Structures; Mechanisms; Textiles; Electrical systems; Digital world; and Cooking and nutrition) and four key strands (Design, Make, Evaluate, and Technical Knowledge), with each unit providing video explanations, instructions, and hyper links, for example.

IMPACT:

Snape pupils  will have undertaken a broad range of activities and developed many skills - seen through their books, sketchbooks and photographs. By the end of their studies they will use the disciplines of maths, science, engineering, computing and art when they design and make. In practical activities children will show they understand how to use tools safely with good results. In discussions they will show a critical understanding of the impact of design and technology  on daily life and the wider world across other subjects-especially history where inventions and impact on society is a first order concept.